Chapter 5 — Surface Effects

Surface Effects are a post-pass that runs AFTER textures. Where textures push and pull individual vertices, effects can carve through walls, raise rib networks, low-poly-facet the entire shape, or apply crystalline-lattice tessellations. The Effects tab is where you control them.


Effect types

Effect What it does
None (default) skip the effect pass.
Strip Recessed ring stripes around the body. Width / gap / depth tunable.
Voronoi Carves Voronoi cells into the surface. With Cut Through on, punches actual holes — the lacy / cutwork pottery look.
Low Poly Rebuilds the mesh as flat-shaded facets. Stylised geometric look.
Hex Lattice Regular hex tessellation.
Diagonal Lattice Crossing diagonal rods → diamond holes.
Truchet Quarter-circle arcs on a square grid, random rotation per cell.
Triangulated Alternating up/down equilateral triangles.
Pinwheel Four curved petals per square cell.
Star (Hexagram) 6-point hexagrams on a hex grid (Islamic geometric).
Curl Cushion Chiral 4-arm twist cells.
Gyroid Slice 2D slice through the 3D gyroid SDF — swirling lattice.
Penrose 5-fold quasicrystal approximation.

The Tessellation group (Hex Lattice → Penrose) shares the same controls as Voronoi — they're all cell-based, just with different cell shapes.


The Voronoi controls (also used by tessellation effects)

Effects tab — Voronoi cut-through

The Voronoi panel has more knobs than any other tab. Don't be intimidated — the defaults are sensible; you'll usually only touch 3–4 of them.

Layout

Cut-through

Solid bands (the "cuff" + "foot")

You almost never want cut-through covering the entire vase — the rim and foot need to be solid for the print to actually stand up.

Variation

Style modifiers


Hex Lattice and friends

Effects tab — Hex Lattice

The tessellation effects (Hex Lattice, Diagonal Lattice, Truchet, Triangulated, Pinwheel, Star, Curl Cushion, Gyroid, Penrose) all share the Voronoi control panel — Density, Width, Depth, EdgeSoftness, Cut Through, etc. all behave the same way. The cell shape is what changes.

Pick the one whose cell pattern matches your aesthetic and adjust Density / Depth / Cut Through to taste.


Strip controls

When Strip is selected, a different parameter group appears:

Strips don't support cut-through.


Low Poly controls

Low Poly rebuilds the mesh using flat-shaded facets (each triangle gets its own normal — no smooth shading across edges). Controls:

Low Poly doesn't combine with cut-through; it's a stylistic alternative.


Combining effects with textures

The pipeline is: shape → texture → effect. So you can build a spike-textured vase AND carve Voronoi holes through it. The effect runs on the displaced (textured) vertex positions, so the cut-through holes follow the spike geometry where they overlap.

Some combinations look better than others. Voronoi cut-through pairs beautifully with Bobble or Hexagonal textures (the texture provides small surface detail, the effect provides the structural cutwork).


Performance note

At Density > 300 + Cut Through on, mesh generation can take 1–3 seconds. The viewport stays responsive but the export-quality bake on File → Export → STL is heavier. The progress modal shows triangle count so you can decide if 300k tris is enough or if you need more / less.